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[Review] Haze PDF Print E-mail
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Written by Draconiroth   
Saturday, 31 May 2008
Okay, so I've been promising a review of Haze. Ubisoft's PS3 exclusive First-Person Shooter. In short I'll have to agree with the other reviews scattered around the web. But here are my full views.

So yes, I was dissapointed. I'll get that off my chest first of all. The main reason for this is they completely spoilt any story they had by blabbing every single detail about the game before the release. They had it on the box for fucks sake!! Right there on the back it says "Fight with Mantel before learning the truth and changing sides". The biggest problem I have with this is thats the only point in the story, nothing extra and nothing new.

You start playing the game as a Mantel trooper and join your stereotypical boyish marines, I must admit they made me smile. Mainly as they were so over the top and bad that I loved it and made it all the worse for the fact that you know that they're high. Anyway first mission was the demo they released on the PSN and you continue on from there. Since you know you'll be changing sides all the way through I'm waiting for it, what annoyed me even more is that this happens about 2 hours into the game and its about 8 hours long. Which thouroughly pissed me off! I found the Mantel troopers far more interesting than the Promise Hand rebels. 

Onto gameplay, you get the usual weapons with single fire types, which is fine with me. What isn't fine is that the AI of your teammates is dire they are always jumping into your field of fire leading to the first Mantel overdose being caused by me! Then is the vehicle sections, the cars handle like a brick on ice skates which is brilliant as they expect you to jump ramps being fences. Which ended up plowing headlong into them or sliding off sideways, funnily enough it makes me feel a little better by the fact that the AI can't drive them either!

 The maps are either tight or open and most of the time I was wandering around in circles trying to figure out where I was supposed to be going. Now I was playing the game with my friend, Happy Little Gekko,  on local Co-op and we both just kept getting lost. That sort of level design is appaling, they expect you to know where to go instinctively as the compass is really no help at all in these situations.

Finally the multiplayer, theres really nothing new here. Its deathmatch, team-deathmatch or team-assault. Which yields the same frustrations as any normal FPS multiplayer. It really doesn't feel balanced. The Promise Hand can feign death, which is fine, but pointless as I can recognise the feign death animation and keep shooting the ground where they vanish. The weapons are the same for both sides and some tool on my own team was shooting people in the back to set them off overdosing which led to the whole team blasting him every time he respawned!!

All in all with all the hype they made and espeicially giving away the whole story the game wasn't still-born they drowned it when it came out. They should have kept tight lipped about the story, made the time as a mantel trooper longer or even give the story another twist! The only reason I'll be keeping it on my shelf is for the occasional local multiplayer fest for something different and the fact that since I preordered it, its got  a sweet case. But I really shouldn't have bothered.

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